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My favourite portion with ACS is that it comes with a pretty top-notch set of repose APIs that means that you can interact with its profiles, custom records, workflows, administration, transactional messages, and greater.
The ACS team has wonderful documentation for their relaxation API. however, as i was exploring the API, the developer in me determined to construct this fun shrimp playground app to allow any unique developer to play with their illustration.
without additional adieu, let’s remark it in action!API in action! What does this app do?
As that you would live able to see, this app is relatively elementary: you enter your credentials to your ACS illustration, and you'll join and fulfill calls. a simple Node.js app constructed on specific, Request, jwt-simple, and socket.io, drive API Playground passes the credentials and queries that you simply entered on the customer-aspect back to server-side for authentication and execution, then passes the effects lower back to customer-facet for screen.
which you could remark the installation e book and the source code for this app on GitHub.
Now, live cognizant that here's best a simple playground app intended to aid you Get every started. if you wish to utilize ACS API in construction, there are just a few issues to maintain a watch out for:
here are the stuff you exigency to sprint this demo:
personalised advertising speaks to individuals. It basically does. in response to a fresh Adobe survey, shoppers absorb been 51 p.c extra more likely to fulfill a purchase and forty nine percent greater likely to spin into loyal to an organization if they could determine with the promoting in some way. The exigency is, crafting bespoke campaigns takes loads of time and money that almost every companies and brands don’t have.
That’s where the brand unique and greater Adobe journey supervisor (part of Adobe marketing Cloud in Adobe event Cloud) is available in — or so goes the revenue pitch. due to Sensei, Adobe’s cross-platform laptop discovering technology, Adobe says the most recent edition of undergo supervisor — its content management retort for constructing web sites, cell apps, and kinds — can promptly serve up video clips, photos, and other assets and not using a greater than a tag or an identical media clip. And that’s just the tip of the iceberg.
“Personalization at scale throughout each customer touchpoint is the holy grail of client journey management, or CXM,” observed Loni Stark, senior director of method and product advertising at Adobe. “It requires the unification of content material, information, and insights that simplest Adobe can provide. unique innovations in Adobe adventure supervisor fulfill it more straightforward for marketers and IT professionals to pleasure valued clientele and create reminiscence-making moments each time a client interacts with the manufacturer.”
in every probability the highlight of the latest adventure supervisor replace is celebrated availability of smart Tags for video, a feature that automatically generates tags that correspond to movements, attributes, and objects within the a all lot of thousands of UGC clips contributed to the platform each and every month. moreover generally accessible in the unique adventure manager are visible Search, a Sensei-powered search device that surfaces pictures corresponding to a specific asset, and sapient Crop for video, which identifies and plants portrait clips from Instagram, WeChat, and different channels to fulfill confident they mesh with sixteen:9 content.
picture credit: Adobe
That’s now not every that’s on faucet. undergo supervisor now supports digital displays of every sizes, corresponding to in-keep displays, kiosks, and “huge-scale” signage, and it boasts stronger publishing and approval workflows designed to velocity up drive delivery. It additionally integrates with Adobe Analytics, enabling marketers to, for instance, personalize displays dynamically from insights gleaned on-line and in the actual world.
brands that work with Photoshop, Illustrator, InDesign, and other Adobe items may live tickled to hear of the accepted availability of Adobe Asset hyperlink — a utensil that makes it more convenient to locate, edit, and reuse digital belongings in undergo manager directly inside different courses. meanwhile, on the adventure manager types entrance, a brand unique drag-and-drop component (and more desirable pilot for Adobe signal Cloud Signatures) makes embedding interactive charts, statistics, digital signature strains, and other content material more convenient than earlier than.
image credit score: Adobe
these days’s updates aren’t all about entrepreneurs. Adobe’s throwing builders a number of bones, too.
experience manager’s unique autoscaling service automatically detects further traffic and brings extra potential online “inside minutes.” The revamped Single-web page utility (SPA) Editor allows for clients to preview, edit, manage, and personalize sole signal-in experiences and to tap server-side rendering to augment load times. eventually, unique aid for GraphQL — coming later this 12 months — makes it feasible for builders to work with their front-end app suite of alternative with APIs that draw in information and content.
It changed into inevitable. Adobe has an unofficial facebook fan club: “I’m With Adobe,” an allusion to the viral “I’m With Coco” drive for jilted ex-Tonight demonstrate host Conan O’Brien. As of Saturday afternoon, the community (begun with the aid of John Addis, a web & Media Director at Rizzi Designs) has attracted greater than 1,200 individuals in under three days.
The group’s manifesto is:
The simultaneous warfare between Adobe and Apple reached a breaking point on April eight, 2010, when Steve Jobs not simplest recommitted to in no artery enabling twinkle to sprint on the iPhone or iPad, but even banning Adobe’s unique Flash-to-iPhone C compiler which become to travel on sale Saturday, April 10.
There isn't any longer any debate as to who the “bad guy” is in this fable — Apple has confirmed themselves to live anti-competitors, anti-developer, and anti-purchaser.
I stand with Adobe.
whilst you would await a club enjoy this to entice rabid Adobe supporters (and there's loads of that), a yoke of participants expressed their longstanding assist for Adobe and Apple and the issue of reconciling their frustration with the unique SDK settlement and their fierce loyalty to Apple. As one facebook user reclaim it :
How did they Get to this point? The tension between Apple and Adobe has been simmering for slightly a while, however the limpid breaking element (as they every recognize) become the unencumber of the brand unique SDK settlement which essentially blocks twinkle builders from the iPhone.
i tried to position together an (incomplete) assortment of Adobe employee reactions— from the iPad unlock to Adobe’s “Viva La Resistance.” In my ultimate submit, “Adobe: travel Screw yourself Apple,” some commenters cited that the title become unfair since it turned into the words of Adobe’s Platform Evangelist Lee Brimelow and never Adobe’s official position. genuine, Adobe CTO’s carefully worded (unluckily, much less colorful) blog became the “authentic” response, although, Brimelow’s post and comments by means of a few of his twinkle colleagues forms an enchanting constellation that outlines a profound anger. Adobe is livid. extra, as they up to now noted, Adobe did dissect Brimelow’s blog and let him sprint with it anyway— handiest pushing him to extract one line and add a disclaimer (the disclaimer became added roughly one hour after he despatched a Twitter hyperlink to his publish).
First, before they seem at the iPhone OS four.0 fallout, let’s skip to slightly happier instances (to final weekend) when Adobe’s personnel lined up at the Apple shop to eagerly buy Steve Jobs’ newest offering. Arno Gourdol, a member of the Adobe Air group, files their morning: “After queuing for an hour at the flagship Apple sustain in SF this morning, they ultimately acquired their hands on a stack of magical instruments. We’ve spent the repose of the day having enjoyable getting the first Adobe AIR apps working on the iPad….we've additionally been engaged on citing the first “HD” apps that retract potential of the sparkling screen of the iPad.”
that you may already feel the dark clouds forming. quick ahead to Thursday, builders determine that the SDK agreement will comfortably ban twinkle and other cross-platform structure equipment, enjoy unity, on the iPhone.
It gets grotesque…
Thursday evening:Adobe’s John Dowdell ruminates on concerns of intolerance and the Seinfeld Soup Nazi:
Thursday eleven:47pm:Senior research Scientist for Adobe, Dan Goldman, calls foul on Twitter. “No twinkle in iPhone to reclaim battery? ok, whatevs. No pass-compiling twinkle apps to iPhone the usage of Packager? That’s a mighty low blow.”
Friday eight:44am:Dowdell’s finished with thinly veiled analogies. “…in case you’re trying to find a greater moral company, Adobe is hiring:
Friday about 9pm:Adobe’s Photoshop’s main Product supervisor, John Nack, takes a jab at Apple in the feedback component of his blog (his response is in italics):
Friday 12:47pm:Lee Brimelow hyperlinks to his now infamous: “Go Screw yourself Apple,” publish.
Friday 4:08pm:Adobe CTO, Kevin Lynch, considerations the company’s formal response.
Saturday round 7:00amAdobe’s Sujit Reddy retweets a convene to quit Macs, says he plans to result the equal.
Saturday around eleven:00 am:Brimelow tweets an image of his unique Apple free set-up: “My unique setup (http://tweetphoto.com/17920343). Asus U collection laptop, home windows 7, travel into reverse four VM, and Alfa AWUS036H for wireless mischief.”
any one Get the feel that here is just the beginning?
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As you're gearing up for the 2019 Game Developers Conference next month, organizers would enjoy to quickly let you know about some of the much day-long sponsored Developer Days you can delight in during the show!
All Developer Day sessions take place during the first two days of GDC (Monday and Tuesday, March 18th and 19th) and tender cutting-edge insight and opportunities to learn from some of the top companies in the industry.
Here's a sample of what's in store for you during the GDC 2019 Developer Days, served up in an easy-to-read list format. A number of companies are presenting Dev Day sessions this year, and today we're excited to highlight offerings from Google, Autodesk, Xsolla, Substance, and The Khronos Group:Google
Building Successful Monetization and Growth Strategies: Hear how top game developers challenge traditional mobile game commerce models and find success through diversifying their revenue streams. This session will moreover survey at ways to build communities and cover the latest growth and monetization tools to assist you find and sustain high-value players.
Building on Android: This technical session will cover Android tools and tips to optimize your mobile game's performance for the best feasible player experience. Learn strategies for diagnosing library problems, how to spot bugs and identify root causes, as well as how games can live optimized for great screen devices, enjoy Chromebooks, to improve engagement and attain unique audiences.
Create, Connect, and Scale with Google: In this four-part session, you'll cover a variety of ways to attain unique audiences with your games. Hear about expanding to emerging markets, developing immersive AR experiences, designing voice games for the Google assistant platform, and how to grow your game and improve the player undergo with Firebase.
Tools and Best Practices to improve Discovery and Game Quality: Learn about the latest tools, services, and best practices to assist dole mobile games on Google Play. You'll examine how to create elevated property games using Android vitals, improve player conversion with Google Play Instant, and build effective pre-launch strategies to maximize the lifetime value of your players.Autodesk
3ds Max: What's unique and What's to Come: Get an exclusive sneak peek of the latest advancements in 3ds Max from the Autodesk product leadership team, meet the Autodesk team and live portion of the conversation.
Autodesk & Unity: Powering Immersive Experiences with Connected Workflows: For over a year, union and Autodesk absorb collaborated to build more connected workflows between Autodesk 3D tools and the union engine. In this session, Autodesk and union will give an update on that relationship, what unique work has been done to improve the interop between their tools and what we're exploring for the future.
Sony Santa Monica Presents: God of War: See a first-hand case of how animation performance in Maya accelerated workflows for artists at a major AAA game studio, and learn how they can live applied in other cases at other studios.
Maya 2019: Faster Animation, Artist Workflows, and the Future: Learn about everything unique in Maya 2019. Autodesk will present key updates to animation workflows for artists and contend what to survey forward to in the near future.
Shotgun for Production Management in Games: Keeping track of assets, project status, and reviews is a huge challenge in games. Shotgun is a review and production tracking toolset well known for helping creative teams deliver blockbuster films, epic TV shows, and AAA games. In this session, they will cover the latest updates to Shotgun for games and hear how it has impacted the efficiency of some of the world's biggest studios.Xsolla
A Game Dev's pilot to Life Beyond Credit Cards & Major eWallets: In an era of global game publishing, extending one's attain can live tough, particularly as a smaller studio. Xsolla will assist attendees expand to geographies that they never thought of with hyper-localized customer buying experiences guaranteeing increased market share and conversion. Learn about nuanced payment habits and local payment options that are gaining traction in key gaming markets.
Content Design & Marketing Tactics for Successful Pre-Order Campaigns: This talk will assist attendees understand how to create and execute successful pre-order campaigns -- demonstrating best practices and case studies across founder and pre-order packages, bundle content and pricing, marketing activities, upselling, sales, discounts and how to work with existing crowdfunding drive backers.
Game Publishing 3.0: Battle Testing Your commerce Model Pre-Launch: When it comes to publishing advice, one mantra you hear often is to "start your marketing early." However, rarely result you hear "start your monetization early." This talk will Get you up to speed on pre-launch strategy and assist you enerate early indicators to tune your marketing, optimize your sales funnel, and ultimately fulfill more money both pre-release and at launch.
Learn How to Up Your Game: Empowering Developers Everywhere: It's never been easier to fulfill a game, but the barriers to success absorb never been so high. How can you retract control of your own destiny? Xsolla GM & CMO Nathalie Lubensky will indicate you how by drawing from over 20 years of creating exceptional and memorable customer experiences. This kick-off talk will give you the self-possession to self-publish, launch your dream game to the right audience, own your customer, and create a global brand — without breaking the bank.
Maximizing the Influencer Potential for Your Game: Influencer marketing has become an essential portion of marketing for many games today, and a vital source of growth for some. In this talk, Xsolla will contend how to position a game for influencer success.
Untapped Opportunities: Funding Beyond Friends & Family: Tired of self-funding? arrive learn about different sources of funding one may not absorb known existed. With a wider network and a customized pitch, odds of funding success can augment substantially. Xsolla team members will cover where and when to attain out to fulfill the magic happen.The Khronos Group
Bringing Fortnite to Mobile with Vulkan and OpenGL ES: The session will cover the challenges faced in bringing Fortnite Battle Royale to Android devices using Vulkan and OpenGL ES, optimization strategies, performance and memory trade offs, plus content changes and implementation details Epic used to Get the most out of the mobile graphics APIs as implemented in modern Android mobile devices. Making utilize of unique Vulkan Features: Join this session to learn about recently released Vulkan features that absorb been driven by developer feedback. This session is comprised of 3 smaller topics each delivered by a different speaker (from AMD, Gaijin Entertainment, and Samsung) and focused on specific unique features that are targeted at real world utilize cases!OpenXR: The condition of the Union: arrive for an understanding of how OpenXR approaches future proofing and cross-platform compatibility, and some of the changes that applications must fulfill to felicitous in. Additionally, Khronos will talk about how unique and existing hardware fits into the ecosystem.Ubisoft's undergo Developing with Vulkan: Come hear Ubisoft's Jean-Noe Morissette talk about his undergo developing with Vulkan! From shader compilers to pipeline caches, Jean-Noe will share thoughts and perspectives on working with ecosystem tools and the Vulkan API. Contrasting Vulkan with DX12 will highlight practical concerns when porting projects to Vulkan.Vulkan: The condition of the Union: Over the past three years Vulkan has become the world's leading cross-platform, low-overhead graphics and compute API. In this session, Khronos will check in on the condition of the Vulkan universe and review the latest developments in the standard and the ecosystem.glTF and WebGL: This session will present the current condition of both the WebGL API and glTF file format. The latest features of both will live demonstrated, as well as how each is being used in the wild. The glTF roadmap will live covered including next-generation materials and compressed texture transmission (CTTF).Substance
Substance Days Keynote: Adobe's Sébastien Deguy will kickstart The substance Day at GDC 2019 by sharing some updates on the latest word in the substance world. This session will highlight some much upcoming features for substance Painter and substance Designer, and will moreover present some exciting word about substance Alchemist!
Marvel's Spider-Man: A profound Dive into the survey Creation of Manhattan: Focusing on the knack side of creating Insomniac Games' 2018 hit Marvel's Spider-Man, Insomniac's Matt McAuliffe, Brian Mullen and Ryan Benno will retract profound dives into how each department handled the creation of materials, textures, models, set dressing and lighting across the entire city of Manhattan, and how every of these assets came together.
Texturing the World of Assassin's Creed Odyssey: Ubisoft Quebec's Vincent Dérozier and Pierre Fleau will retract you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the substance suite.
The Division 2: A World of Materials: This talk will cover The Division 2’s material creation workflow and tools pipeline. The speakers will contend the philosophy of creating a curated library of materials from scratch using substance Designer. They will moreover shed some light on their proprietary substance toolset, and how they designed a supple engine integration for substance files.
Creating difficult Surface Materials in substance Designer: During this talk, WB Games Montreals Jonathan Benainous will present two personal projects. Giving a detailed breakdown of these difficult surface materials, he will assist the audience in studying the key steps involved in creating an intricate Baroque Ceiling & a Damaged Painted Wall in substance Designer.
For more details on these promising sponsored sessions and countless other much talks, head over to the GDC 2019 Session Scheduler! There you can initiate to lay out your GDC 2019, which takes place March 18th through the 22nd at the (newly renovated!) Moscone focus in San Francisco.
Bring your team to GDC! Register a group of 10 or more and reclaim 10 percent on conference passes. Learn more here.
For more details on GDC 2019 visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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When it comes to progress tools, where is the industry headed? In this Slack chat, members of their Developer Relations team weigh in with their thoughts.
There's a lot of buzz in the industry around so-called "low code" or "no code" or "high productivity" solutions. As a rule, these tools dependence upon a graphical user interface (GUI) to assist build tools without code — sometimes even using drag-and-drop interfaces to build applications. These sorts of tools absorb a long and slightly sordid history among developers, which has led them to live slightly naturally distrustful of them.
Several members of the Progress Developer Relations team decided to absorb a Slack chat discussion to retract a survey at the history of these tools and where they mediate they are going. While (full disclosure) progress has a unique utensil in progress that falls within this category, they tried to retract an honest survey from a developer perspective.
TJ VanToll: Hey everyone!
This topic is comical to me because when I started my career as a front-end developer, GUI tools enjoy Microsoft FrontPage and Adobe Dreamweaver were sober software used to build sober stuff. But nowadays, these tools absorb fallen out of favor (to explicate the least), and most front-end tools are now command-line- or terminal-based libraries. With that in mind, their jagged agenda for today's discussion is:
Let's start with the first question.
Rob Lauer: Not to date myself, but the first GUI utensil I can recollect using was the built-in HTML editor that shipped as portion of Netscape!
TJ VanToll: OMG, Netscape had a built-in HTML editor? result images exist?
Rob Lauer: Netscape Composer I believe it was called? It eventually became portion of a monolithic Netscape distribution. Hey, it could edit tables.
Rob Lauer: Yes! ❤️
TJ VanToll: Web Page authoring is easy! LOL at the "ABOUT COMPUTERS" link.
Brian Rinaldi: I'll admit that I started learning progress using every the GUI tools from FrontPage then to Dreamweaver and twinkle and Director and finally onto ColdFusion Studio. This tells you that: a) yes, I am old; and b) I don't absorb a problem with GUI tools altogether.
In fact, I would explicate that I absorb often struggled with the transition to command-line based development
Jen Looper: I am wondering a bit about the first sentence in TJ's opening statement. Was Dreamweaver considered a sober tool, or was it a artery for Adobe to onboard more people into their stack via the frontend?
I recollect using Dreamweaver and twinkle but the minute you opened up the code to remark what was going on, or where bugs were, it was a giant mass of spaghetti. I mediate this is a inveterate issue with these tools. More Dreamweaver than Flash, I suppose.
Rob Lauer: Jen brings up a much point — and the Achilles heel of these GUI tools.
Brian Rinaldi: Jen, agreed. Though, this is where I mediate a distinction has to live made. Some GUI tools are drag and drop while others are more enjoy an IDE with additional tooling in the UI rather than a command line interface. For example, you could utilize Dreamweaver as a full-on drag-and-drop utensil or you could just utilize it in code mode.
Jen Looper: twinkle was something else as well, it was a full studio to author every your animations, tweening, and everything. You benign of had to dive into ActionScript, though, at the finish of the day.
Rob Lauer: In defense of these tools, this is how I erudite HTML. I dragged and dropped a table onto my canvas, then I switched to the code view to remark what was actually generated. Composer (and...to moreover date myself...Adobe Pagemill) created very immaculate HTML that was easy to read and learn from.
Brian Rinaldi: I recollect using twinkle Builder (for Flex development...and, yes, we've already covered that I am old) and it had a drag-and-drop interface, which nonexistent of us generally used.
Jen Looper: Getting misty-eyed over the view of dragging and dropping tables...
Rob Lauer: > right click > add column. Done!
Jen Looper: terminal night, I was in this world just a little, helping my daughter set up a web site for a political drive in their town. They had to pick between Wix, SquareSpace, and Wordpress. Not a hint of code in sight.
TJ VanToll: And did they work well?
Jen Looper: It came down to $$$ — as in, they absorb none. So, Wix and SquareSpace went off the table. Also, they both absorb more undergo with Wordpress and, honestly, it gets the job done.
Rob Lauer: So, somewhere, these tools went wrong. I'm thinking of the .NET 1.1 days with Visual Studio.NET and its drag-and-drop capabilities that would apply absolute positioning to every elements. Awesome for the web...
TJ VanToll: FrontPage is probably the most notorious for generating nonsense.
Rob Lauer: As app complexity ⬆️, code property ⬇️?
Jen Looper: Maybe they went wrong with the proliferation of browsers and screen sizes. That's super difficult for these tools to handle.
Rob Lauer: exact — yes kids, there was a day when you had to sniff for IE vs Firefox vs Safari vs Chrome
Jen Looper: I recollect it well...
TJ VanToll: The only thing that surprises me about the above screenshot is that the tag names are not in every caps.
Brian Rinaldi: Adobe tried to unravel the drag-and-drop responsive design thing with Edge Reflow. I mediate they abandoned it.
Rob Lauer: Adobe seems to absorb the most storied history, especially with the Macromedia acquisition.
Brian Rinaldi: That's the thing about full drag-and-drop tools is that we've seen so many of them fail over the years. It's enjoy they eventually attain the upper confine of their capability and once people surpass that in terms of site/app complexity, the utensil seems antiquated.
Jen Looper: I mediate the impetus behind these tools is the exigency to quickly remark what you are building. That has been solved these days with a nice, snappy warm module reloading (HMR). I just saw a tweet about Gatsby + Sanity.io, which allows you to absorb realtime collaboration and instant previews. The world is getting artery fancier.
Brian Rinaldi: Yes, though the toolchain is getting complex.
Jen Looper: For sure!!
Using webpack for my "hello world" app pic.twitter.com/MmnXTl0ebw— Tomasz Łakomy (@tlakomy) February 20, 2018
TJ VanToll: The only modern case I can mediate of a drag-and-drop utensil that's really top-notch and generally liked is storyboards in Xcode. I mediate it shows you can result drag-and-drop, but that it's really difficult and you absorb to toss a lot of engineering muscle at the problem to Get it right.
Rob Lauer: So result the best tools Get you 80% of the way? Or are the best tools those that are very focused on specific tasks?
Jen Looper: TJ, you are obliged to utilize these tools to build an Apple Watch app, for the Storyboard composition, terminal time I was working with this stack. That works fine, but you are really locked into Xcode, then, if you want to release that app.
TJ VanToll: Ah top-notch point. Lock in is another common downfall of these tools.
Jen Looper: Maybe that plays into Rob's question. I mediate lock-in is a problem for a diverse developer base.
Rob Lauer: The "enterprise" doesn't seem to absorb a problem with lock-in though. Maybe they exigency to differentiate between types of developers. cough "citizen developer" cough
Jen Looper: True, true!
Brian Rinaldi: I'd retort Rob's question by maxim that, in my experience, the best tools recognize the limits of drag-and-drop and let you travel beyond that when you exigency to or are ready.
TJ VanToll: Agreed. twinkle meets that criterion, as does Xcode.
Rob Lauer: I mediate you are right as well.
Jen Looper: Ideally, you can easily access your code and it's readable. Honestly, Wordpress does that.
Rob Lauer: So, the best utensil will Get me 80 percent of the way, then let me retract over. But is it a one-way street? Many times generated code, that is subsequently edited, cannot live re-edited in the original tool
Jen Looper: ��
Brian Rinaldi: I agree, though I mediate that round-tripping usually a problem with the full drag and drop interface tools.
To bring up another Adobe example, twinkle ferment was going to live a artery to design Flex/Flash application interfaces using drag and drop. Everyone wanted it until they actually got it. The lack of round-tripping killed it out the gate (they eventually added it, but I mediate in the finish it was too limited or too late).
Rob Lauer: Let me propose one successful implementation of this — albeit a slightly limited one, and very self-serving considering this group. That would live NativeScript Playground. It provides drag-and-drop UI components, with code generation, but the "canvas" is your editor and your UI is reflected on the device. Maybe a bit outside of the scope of what they are talking about though.
Brian Rinaldi: NativeScript? disclose me more!
Jen Looper: I really enjoy that the code is right in front of you in NativeScript Playground, it's the focus, not background.
Rob Lauer: So what GUI tools, in the past/present, were/are at least commercially successful? Dreamweaver? Xcode? Android Studio?
Brian Rinaldi: Dreamweaver is silent around.
Initial release: December 1997; 21 years ago
Jen Looper: I remark Dreamweaver is silent around, and I benign of want to try it again.
TJ VanToll: Interestingly, a lot of these tools don't fulfill money directly, but try to assist suck you into their ecosystem, as Jen mentioned earlier. Xcode and Android Studio, for example, are free at least.
Rob Lauer: Excellent point.
TJ VanToll: NativeScript Playground is free, too.
Brian Rinaldi: I mediate that gets at your final question, TJ:
Where is the industry heading-more command-line tools, or the resurgence or GUI tools?
Rob Lauer: There is a lot of pendulum swinging in tech. CLI was shunned for years, now in the terminal 7-8 years, it's seen a resurgence. Now, maybe, it's time for GUI tools to retract over again..?
TJ VanToll: My thought for the front-end world specifically, things absorb gotten increasingly complex over the terminal decade, which I mediate will fulfill devs more willing to utilize a utensil that hides some of this complexity.
npm install... pic.twitter.com/c0YCG9Rk9f- Glen Arrowsmith (@garrows) November 21, 2018
The latter seems to live specifically targeting great enterprises.
Jen Looper: I am thinking about this post by Chris Coyier that I recently read about this unique industry split between those who are 'UX Engineers' and those who are 'JS Engineers.' Maybe the formerise more likely to utilize GUI tools, and the latter command-line tools.
The UX Engineers I know, however, seem to utilize Sketch for the most part.
Rob Lauer: Ionic has had a well-received (I assume) GUI utensil for years, first called Codiqa, then Creator, now Ionic Studio. I definitely remark some advantages with it if you are a hybrid developer. However, IIRC you are limited in how you lay out your elements (stack only), which to me is a deal-killer. There is moreover no backend integration built-in.
Jen Looper: result tools enjoy InVision allow you to seethe code?
Rob Lauer: I don't mediate so, but this brings up the realm of design tools -> code generation. enjoy going from Sketch to NativeScript or React autochthonous Talk about gruesome code generated...
Brian Rinaldi: Those solutions are definitely being worked on.
Jen Looper: It's been done in the community, I haven't personally tried it.
Rob Lauer: The problem with these tools is generally you are getting absolute positioning of your elements. This leads to a lot of extra code and unnecessary complexity.
Jen Looper: Looking at Sketch, it has a code export — I mediate for things enjoy SVG generation, this could live super useful.
Rob Lauer: BuilderX is another case — super awesome design interface, but the exported code is jammed with absolute elements. Maybe it's me, but I disburse 50 percent of my time doing pixel-tweaking in my layouts.
Brian Rinaldi: Jen and I both worked at Sun Life and I recollect there being a wide sweep of applications within the company. Some were incredibly complex. Others solved smaller commerce problems, down to the simple "app" built in Access or (yikes!) Domino that often only had a yoke of users. So I can benign of understand where these tools, even from a no-code/citizen developer standpoint, absorb a position within a great enterprise. It's not enjoy you exigency a sole utensil to unravel every your problems.
Jen Looper: I mediate these tools can shine when they assist with diminutive pieces of the UI, enjoy an SVG or a canvas element. When you await that, in one drag, a few drops, and a click, that you absorb a fully responsive web site, that's where the exertion starts
Rob Lauer: So the "best" GUI utensil will live one that makes me, as a developer more productive, leveraging my existing enterprise data stores/services, doesn't Get in my artery when i want to edit code, and lets me back into a design canvas when i want to add additional functionality. Something enjoy that?
TJ VanToll: So there you absorb it. GUI tools are the best and moreover the worst! Any closing words?
Jen Looper: Moonshot, Rob! I mediate they should just travel back to that Netscape composer
TJ VanToll: Simpler times.
Jen Looper: I mediate these tools did assist onboard a lot of unique people into the industry back in the day, and helped pushed the concept of 'good UI and UX' forward.
Brian Rinaldi: I'd say, development, even just web development, today is artery bigger and more complex than when I started, which means there is room for a all sweep of solutions because there are just so many apps needed and being created. Devs should utilize whatever makes them most productive in what they absorb to build.
Rob Lauer: Let me just finish this with maxim here at Progress they are working on a unique utensil that I mediate legitimately scratches every of these itches!
TJ VanToll: Spoiler alert!
TJ VanToll: Well there you absorb it. Feel free to continue the conversation in the comments with the tools you've enjoyed (and not enjoyed) using over the years. Oh, and if you're interested in testing the super-secret tools we've been working on here at Progress, here are the details:
Soon we'll live launching a unique utensil to assist you fulfill web and mobile apps with Angular. You can add custom chat bots and connect to enterprise infrastructure, authentication, and other data sources without writing any code. Oh, and you'll always absorb full control and the competence to modify the Angular source code. Interested? arrive build unbelievable apps with us. join the invite list!
Rob Lauer: Adobe, if you're listening, bring back Pagemill!
My favorite portion with ACS is that it comes with a much set of repose APIs that allows you to interact with its profiles, custom data, workflows, administration, transactional messages, and more.
The ACS team has much documentation for their repose API. However, as I was exploring the API, the developer in me decided to build this fun shrimp playground app to allow any unique developer to play with their instance.
Without further adieu, let’s remark it in action!API in action! What does this app do?
As you can see, this app is pretty simple: you enter your credentials for your ACS instance, and you can connect and fulfill calls. A simple Node.js app built on Express, Request, jwt-simple, and socket.io, drive API Playground passes the credentials and queries that you entered on the client-side back to server-side for authentication and execution, then passes the results back to client-side for display.
You can remark the installation pilot and the source code for this app on GitHub.
Now, recollect that this is only a simple playground app meant to assist you Get started. If you are looking to utilize ACS API in production, there are a few things to sustain an eye out for:
Here are the things you exigency to sprint this demo:
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